Monday, April 16, 2012

Tomb Raider: Underworld


Features
  • Continues the Tomb Raider story from where Legend left off
  • All-new interactive environment
  • Real-time changes in the environment include footprints that are washed away
  • Smart enemy AI will attack strategically for a bigger challenge
  • New combat system offers more fighting options and skill

List Price?: $19.99
Related ProductsRelated Products
  • Tomb Raider Anniversary
  • Tomb Raider Legend
  • Tomb Raider Angel Of Darkness
  • Tomb Raider: Underworld: The Official Guide (Prima Official Game Guides)
  • Tomb Raider: Chronicles


Product DescriptionTechnical InformationCustomer Reviews

Amazon.com Product Description
Tomb Raider: Underworld for PlayStation 2 by Eidos resumes where Tomb Raider: Legend left off. This installment introduces a new, interactive playing environment that gives players a chance to immerse themselves more fully into the game. Players once again take the role of Lara Croft as she explores such wide-ranging places as the Arctic, Mexico, and beneath the Mediterranean Sea.

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Lara's environment is now much more realistic and interactive. View larger.



And now she can hold onto a ledge with one hand and fire a gun with the other. View larger. Interactive Worlds Introduces Realistic game play
Unlike the previous games in the series, Lara's environment is now much more realistic and interactive. Footprints will be left in mud, for example, but only until they wash away in the rain. Lara's shirt will also get wet, and she's more likely to lose her grip if she is standing on a slippery, rain-soaked ledge. When the sun comes out, her shirt will dry and the slippery surfaces regain their friction.

In Underworld, Lara also has a lot more flexibility in how she makes her way through a level, as there is often more than one way to get from here to there. She can now climb walls with texture and rocky outcroppings to reach areas she previously wouldn't have been able to access.

All of these additions have been made to give the game a non-linear, open feel. Players can interactive with the environment by doing things they find to be intuitive, and the game will respond appropriately. When Lara interacts with trees, for example, she will push aside leaves using either one or two hands depending, on whether or not she's holding something. These details give a lifelike, immersive sensation to the game.

New Melee Combat System
Underworld introduces a new melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers. Lara can now attack enemies with different punches, kicks, knees, and other acrobatic onslaughts. Items lying on the ground, such as poles that were previously walked on, can be picked up and swung at enemies. Players can also perform a greater variety of actions with weapons; for example, Lara can now hold onto a ledge with one hand and fire a gun with the other.

Realistic Enemy and Animal AI
The AI in Tomb Raider: Underworld has also taken a big step forward--both enemies and animals now make independent decisions based on their surroundings, employ ambush and squad tactics when fighting,


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